AI Insights · Timothy · April 2022
Top 5 2D Anime Games on iOS in Poland Q1 2022
In Q1 2022, the top 5 2D anime games on iOS in Poland showed varying trends in downloads, revenue, and active users, according to Sensor Tower data.
During the first quarter of 2022, the top 5 2D anime games on iOS in Poland showcased diverse performance trends in terms of downloads, revenue, and active users. These insights are based on data from Sensor Tower.
Hero Wars: Alliance RPG experienced a significant peak in weekly revenue, reaching approximately $12.7K in mid-January. Weekly downloads followed a declining trend, starting from 1.4K in early January and dropping to just 64 by the end of March. The game maintained a steady number of weekly active users, with figures ranging from 4.3K at the beginning of January to 3.2K at the end of March.
Purrfect Tale saw a modest increase in weekly revenue, peaking at $117 in early January. Weekly downloads fluctuated, initially at 829 in early January, then dipping to 23 in mid-March, and finally rebounding to 190 by the end of March. The game's weekly active users decreased steadily from 2.9K in early January to 1.4K by the end of March.
Gacha Life showed minimal weekly revenue, with only a few weeks recording earnings. Weekly downloads were relatively stable, starting at 698 in late December and fluctuating around 200-600 throughout the quarter. The game maintained a consistent number of weekly active users, ranging from 5.2K at the start of January to 5.4K by the end of March.
Lily Diary experienced very low weekly revenue, peaking at just $51 in early January. Weekly downloads saw a significant spike in mid-January with 1.4K downloads, but generally hovered between 47 and 332 for the rest of the quarter. Weekly active users showed some fluctuations, starting at 2.3K in late December and reaching 1.9K by the end of March.
Gacha Club did not record any weekly revenue throughout the quarter. Weekly downloads varied, starting at 644 in late December, dropping to 91 in mid-March, and then rising to 458 by the end of March. The game maintained a high number of weekly active users, with figures ranging from 8.5K in early January to 7.1K at the end of March.
For more detailed insights and analysis on these games, visit Sensor Tower.